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Static assets that used two materials with the same color but one being emissive now will look right ingameĮxporting an animation now saves the current state of the selected animation and not the one from the last save operationĢD views in Modeler now update properly when charging a materialĬlicking outside 2D views no longer affect the model in any wayįrame tool now shows properly in 2D views Toggle Long Way Rotation for selected interpolations (I)Ĭrash when saving a multi-layer model where the background layers have a smaller bounding box than the ones above Previous/next keyframe in Animator (Ctrl/Cmd+Left/Right arrow)

Previous/next frame in Animator (Left/Right arrow) Select/Translate/Rotate in Animator (1, 2, 3) Importing multiple PNGs as block sides now update the palette properly Importing PNG as block side no longer keeps only used materials in the palette Inspector fields now check for errors taking into account the user's regional settings "Send to All" feature now has a confirmation popup Timeline now collapses, expands, detaches, and reattaches properly

Select and Delete Keyframes do no longer work while the animation is playing Right-clicking a gizmo no longer sends the camera to orbit the floor behind it, but orbits the gizmo itself Pen and Screen Rect tool now work in deselect mode Made MacOS pkg simpler and more compatible It clears ALL of the editor's configuration to default settings, fixing possible issues with retro compatibility or monitors being plugged in/out between sessions. IK bones visibility in Rigger (only visible with IK enabled)

Palette panel can now be collapsed to make room for a larger Layers panel We now support 16 layers (might get a bit slow for large volumes in low-end hardware) Panel now allows for layer reordering via drag n drop This long requested feature is now available for MacOS users too November 11th, 2021 - Public Beta Release
